Category: Nelly Cootalot
Captain’s Log #8 – ASH Publishing Nelly
This is an archived Kickstarter update, originally only available to Nelly’s Backers: Ahoy! This has been a whirlwind of a month. We recorded the first batch of voice acting, the sewing of tiny felt coots began, and I publicly admitted to having played Monkey Island 2 on Eurogamer.net (see below). But aside…
Captain’s Log #7 – Meet Nikolas the Composer
This is an archived Kickstarter update, originally only available to Nelly’s Backers: In this update I’m going to introduce you to Nelly’s composer. Haul on the Bow Line! As well as being an important part of adventure gaming, music was also essential to seafaring life. Sailors used sea shanties as…
Captain’s Log #6 – 2014 has landed!
Captain’s Log #5 – AdventureX
This is an archived Kickstarter update, originally only available to Nelly’s Backers: It’s November. The nights are fair drawing in. But here is a little update to warm your cockles. Progress Report Since last we met, most of my time has been spent doing actual nuts-and-bolts scripting. Implementing puzzles, and…
Captain’s Log #4 – Happy Halloween!
Captain’s Log #8 – ASH Publishing Nelly

This is an archived Kickstarter update, originally only available to Nelly’s Backers: Ahoy! This has been a whirlwind of a month. We recorded the first batch of voice acting, the sewing of tiny felt coots began, and I publicly admitted to having played Monkey Island 2 on Eurogamer.net (see below). But aside…
Captain’s Log #7 – Meet Nikolas the Composer

This is an archived Kickstarter update, originally only available to Nelly’s Backers: In this update I’m going to introduce you to Nelly’s composer. Haul on the Bow Line! As well as being an important part of adventure gaming, music was also essential to seafaring life. Sailors used sea shanties as…
Captain’s Log #6 – 2014 has landed!
Captain’s Log #5 – AdventureX

This is an archived Kickstarter update, originally only available to Nelly’s Backers: It’s November. The nights are fair drawing in. But here is a little update to warm your cockles. Progress Report Since last we met, most of my time has been spent doing actual nuts-and-bolts scripting. Implementing puzzles, and…